Frequently Asked Questions

Got some hot topic question? Check out our FAQ, where this may have been already answered.

How does CyberWorldReset load chunks?

When creating this plugin, I found the standard world loading mechanism to cause major TPS drops and instantaneous stress on the CPU. Because of this, I created my own loading mechanism that this plugin utilizes with the ULTRA-SAFE, SAFE, NORMAL, and FAST options. These modes also recognize when the server TPS drops below 20 and will slow down the chunk loading time based on the current TPS.

How does it reduce TPS drop?

Essentially, the plugin stretches out the loading time to cause minimal stress/TPS drop. Each server can select its desired loading speed/type and radius.

What are the loading types?

  • STANDARD uses Minecraft’s chunk loading mechanism, which can cause major lag.
    • Not recommended, drops TPS and lags players.
  • ULTRA-SAFE loads 4 chunks per second.
    • Recommended for potato CPUS or extra-large amounts of players.
  • SAFE loads 7 chunks per second.
    • Recommended for low-end CPUS or large amounts of players.
  • NORMAL loads 12 chunks per second.
    • Recommended for mid-end CPUS or medium amounts of players.
  • FAST loads 20 chunks per second.
    • Recommended for high-end CPUS or small amounts of players.
  • ULTRA-FAST will not load any chunks, the chunks will be force loaded when the players are sent back.
    • Recommended for top-notch CPUs or very small amounts of players.

What order does CyberWorldReset load chunks?

Chunks are loaded starting from the spawn chunk and spiraling out until the final chunk is loaded. Here is a visual representation of what order the plugin will load chunks for a 3 radius setup:


Related Docs